![]() ![]() You can now use the left analog stick to move the katamari and the right stick to rotate the camera! That being said, the UI and menus aren’t the most intuitive and it took me some time to even find how to tweak the settings. The controls have had much criticism over the years for being stiff and clunky, but I’m glad to announce that it has been improved tenfold here, with a simplified, more accessible control scheme. The addition of a photo mode also feels a bit out of place, but I guess it’s better than not having one? What is awesome is the inclusion of the Eternal Mode, which essentially lets you roll and build up your katamari endlessly without a time limit, among other quality of life updates, such as a navigation function. The actual levels play out like rehashed versions of existing ones and come off as filler content rather than brand new never-before-seen katamari stages. Now I’m not complaining about extra challenges to complete, but this content does feel a bit bare bones and tacked on like an afterthought. However, the experience we have here today is actually a little bit more than just an HD port because it includes the bonus Royal Reverie section too, which adds five brand new levels revolving around a young King of All Cosmos. Voiced cutscenes are sprinkled throughout, but expect to read a ton of text dialogue bubbles otherwise. ![]() The narrative isn’t the main focus here, but there’s enough interesting lore to keep you engaged between levels, such as later chapters diving into the King of All Cosmos’s youth before he became King. With all that being said, you can’t just roll up a new planet from the get-go, so you start off small, rolling up thumbtacks and pencils, before you become big enough to roll up entire cities. It’s all very meta, considering this sequel analyzes and recognizes the events of the previous game. This was the premise of the original game, but in We Love Katamari, you’re actually taking requests from “fans” of the first title. You play as the Prince, the son of the King of All Cosmos, who accidentally destroyed all the stars in the universe and needs you to help him create new ones. Starfield review - To infinity and beyond ![]() While the high level mechanics remain the same, different levels have you completing different tasks, which range from collecting glow-in-the-dark fireflies to helping a sumo wrestler bulk up for his match. It’s an experience that is silly fun, brilliantly chaotic, and one that never takes itself too seriously. All you need to do is just roll to your heart’s content until you reach the target size of a given level within a certain time limit. Essentially you are given an adhesive ball, known as a katamari, that can pick up and stick to virtually anything, from paper clips and erasers to entire skyscrapers and mountains! The game lets you know when you “size up” to the next level, which allows you to stick to bigger and greater objects. The concept of the game is simple to grasp and easy to jump into, which is probably what made the series a cult classic. Now with that out of the way, are you ready for some pure ridiculousness?! We Love Katamari REROLL is the HD remaster of the original release, the same way Katamari Damacy REROLL is the remaster of the original Katamari Damacy. This was before Bandai Namco was even a thing, as Namco was the sole publisher of the game. I wondered: Is it a brand new game? Is it a remaster or remake? So, We Love Katamari is actually the second game in the series that came out all the way back in 2005 exclusively for the PlayStation 2. If you’re a fan of the beloved Katamari series, you’re in luck because the best game in the franchise is about to be playable on all modern platforms with We Love Katamari REROLL + Royal Reverie! As someone who is fairly new to the franchise, I was a bit confused with what exactly this title was.
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